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1. Ingame media player :: Let's bring music right to the players! - in Player Features and Ideas Discussion [original thread]
Edited by: Maya Rkell on 04/08/2007 19:57:04 Re-writing it is an utter waste of CCP's time where the are a large number of perfectly good music-playing applications out there which will happily work with eve and have a lower CPU time cost than...
- by Maya Rkell - at 2007.08.04 19:56:00
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2. Allow filters on who can purchase from you in the marketplace - in Player Features and Ideas Discussion [original thread]
Edited by: Maya Rkell on 21/06/2007 20:36:32 Originally by: logosfold It would be very nice to see who you were buying from. That's the point, you don't buy from anyone. Even you buy something "immediatly", You place a buy order f...
- by Maya Rkell - at 2007.06.21 20:37:00
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3. Jita - A step in the right direction - in Player Features and Ideas Discussion [original thread]
Edited by: Maya Rkell on 16/06/2007 02:00:07 Originally by: Captain Schmungles Why don't you just trade somewhere else? That would seem to take care of 100% of your problems... Yes, because you won't sell nearly as much, and end up...
- by Maya Rkell - at 2007.06.16 02:00:00
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4. Afk cloakers, unbreakable tanks, etc.. a solution inside.. - in Player Features and Ideas Discussion [original thread]
Originally by: Shin Mao Edited by: Shin Mao on 14/06/2007 21:43:27 When devs remove local chat from the game, afk cloacking will not be a real problem at all . No, because there won't be enough players arround for it to be an issu...
- by Maya Rkell - at 2007.06.15 19:11:00
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5. Idea: Market order filled notification - in Player Features and Ideas Discussion [original thread]
Imo there should be a proper, seperate log for this. //Maya
- by Maya Rkell - at 2007.06.07 22:53:00
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6. Suggestion: Changes to encourage solo pvp/disencourage blobbing - in Player Features and Ideas Discussion [original thread]
It dosn't "encourage" anything. You still need those ships to destroy the target. Trading off ship losses for a little more loot is a terrible, terrible deal in ISK terms! Your change would drive a lot of PvPers out the game, if anything. //Maya
- by Maya Rkell - at 2007.06.07 22:52:00
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7. CCP Killboard - in Player Features and Ideas Discussion [original thread]
Originally by: Ardent Rellik Having on official CCP Killboard provides an incentive to cause even more grief and damage, by less scrupulous players. This idea has been proposed hundreds of times, and has been shut down by the devs over and...
- by Maya Rkell - at 2007.06.07 22:49:00
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8. NOS fix - in Player Features and Ideas Discussion [original thread]
Edited by: Maya Rkell on 07/06/2007 12:55:10 Originally by: James Duar And again, it doesn't deal with the issue that apart from nos there's just no way to stop a single interceptor from going after a BS and keeping it perma-locked dow...
- by Maya Rkell - at 2007.06.07 12:55:00
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9. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: James Duar Originally by: Maya Rkell Originally by: Darpz only issue I can think of is some planets don't have moons. but if ccp just ran a script on those systems to randomly redisribute some moons to those ...
- by Maya Rkell - at 2007.06.07 12:48:00
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10. 90MW for Heavy Assault Launchers - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek However rocket launchers are easier to fit than standard missile launchers, whereas HAM launchers are harder to fit than heavy missile launchers. And torpedo launchers are harder to fit than cruise launchers...
- by Maya Rkell - at 2007.06.06 21:41:00
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11. 'Scow' Heavy Industrial - in Player Features and Ideas Discussion [original thread]
Edited by: Maya Rkell on 06/06/2007 21:36:40 CCP have managed to hit a good balance in terms of industrials. Why do you want to make freighters utterly obselete, again? DorXtar, mining-specalised carrier... //Maya
- by Maya Rkell - at 2007.06.06 21:37:00
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12. Your warp is disrupted -> Icon - in Player Features and Ideas Discussion [original thread]
Originally by: B0b4N I have all effects OFF, and i need icon with this information. Something like that: http://www.eveonline.cz/Icon1.jpg This and ALL the status effects. Don't hold your breath, CCP seems to be alergic to improving t...
- by Maya Rkell - at 2007.06.06 21:33:00
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13. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
Originally by: Darpz only issue I can think of is some planets don't have moons. but if ccp just ran a script on those systems to randomly redisribute some moons to those planets it shouldn't be an issue. Well, I don't see the issue - ...
- by Maya Rkell - at 2007.06.06 00:22:00
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14. Simple POS Spam Solution - in Player Features and Ideas Discussion [original thread]
I like it. //Maya
- by Maya Rkell - at 2007.06.03 01:31:00
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15. Precision shooting skill - in Player Features and Ideas Discussion [original thread]
What specific imbalance are you trying to correct? It's allready a waste of time flying smaller ships in most situations.. //Maya
- by Maya Rkell - at 2007.06.02 20:12:00
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16. Caldari Buff - in Player Features and Ideas Discussion [original thread]
The Badger II is pretty poor. But I don't see the need to change Caldari combat ships. //Maya
- by Maya Rkell - at 2007.06.02 20:11:00
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17. NOS fix - in Player Features and Ideas Discussion [original thread]
Don't use a linear relationship. Use a modified X^4 - this gives you, for a large nos, 100 drain on BS, 75-80 on Cruisers, 45-50 on frigs and 30-35 on inties. //Maya
- by Maya Rkell - at 2007.06.02 20:09:00
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18. Cloaking Device Fuel - in Player Features and Ideas Discussion [original thread]
Exploration is a boring time-sink. Nothing more, nothing less. The risk comes when you exploit the exploration sites. Making it a risky timesink makes those sites worth less than just going out ratting without wasting your time on them. And yes, ...
- by Maya Rkell - at 2007.04.17 03:23:00
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19. Anticloaked ships weapons - in Player Features and Ideas Discussion [original thread]
Originally by: Goumindong Originally by: Vincent Almasy Now if you want to find cloakers give cloakers more pros then what they have right now to balance being found possibly. Why? Cloakers operate in a no risk enviornment. ...
- by Maya Rkell - at 2007.04.17 03:15:00
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20. Balance ECM by boosting ECM... - in Player Features and Ideas Discussion [original thread]
Np :) But yes, I like the idea. I'd like it even MORE if it was part of a partial jam system, but eh. //Maya
- by Maya Rkell - at 2007.04.08 23:51:00
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